· Create 2D VFX for games, including skills, attacks, hits, explosions, magic, fire, smoke, energy, and particles.
· Create VFX for UI, in-game events, and reward presentations.
· Combine VFX with animation and UI elements to create polished game presentations.
· Adjust timing, scale, intensity, and pacing to enhance gameplay events.
· Develop and improve VFX based on game design and art direction.
· Collaborate with Game Designers, Artists, Animators, UI/UX Artists, and Developers
· Basic understanding and practical knowledge of 2D VFX production.
· Strong understanding of animation principles, timing, rhythm, motion, and pacing.
· Proficiency in Photoshop, After Effects, or similar tools.
· Portfolio demonstrating Game VFX, Animation, Motion Graphics, or related work.
· Good communication and collaboration skills.
Preferred Qualifications
· Basic knowledge of Spine and 2D skeletal animation.
· Understanding of Unity or other game engines.
· Experience with particle/sprite-based VFX.
· Experience with UI animation and motion graphics.
· Experience with AI-assisted graphics workflows.
Portfolio
Portfolio examples may include:
· Gameplay VFX
· Skill / Attack Effects
· Hit / Impact / Explosion Effects
· UI Effects
· In-game Event / Reward Presentations
· VFX combined with Character or UI Animation
Strong portfolios are welcome regardless of years of experience.